Accessable to: Black Wizard Guidance: +1 on one attack roll, saving throw, or skill check. +++++++++++++++++++++ +++++++++++++++++++++ Spell Name: Healaga Magic Points Cost: 8 Spell Name: Saber Town to buy it in: Onrac Town to buy it in: Town to buy it in: Onrac Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Cost to buy: 13,000 Gil Magic Points Cost: 30 Magic Points Cost: 30 ------------------------------------------------------------------------------- Town to buy it in: Gaia Spell Name: Protera Accessable to: Black Mage, Black Wizard Spells in Final Fantasy 7 Remake is a command mechanic in the game. Town to buy it in: Crescent Lake Spell Name: Sleep They can help your characters and also be used to inflict damage and/or special effects on enemies. What it does: Increases an ally's defense stats. Magic Points Cost: 5 Spell Name: Curaja Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard Town to buy it in: Elfheim Final Fantasy (NES) Final Fantasy (PlayStation) Final Fantasy II (Famicom) Final Fantasy III (Famicom) Final Fantasy IV (PlayStation) Final Fantasy VI (SNES) Final Fantasy VIII; Final … Accessable to: White Wizard Cost to buy: 5000 Gil Cost to buy: 2500 What it does: Shocks one enemy. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja White Mages, White Wizards, and Knights have access to White Magic while Black Mages, Black Wizards, and Ninjas have access to Black Magic. For a similar list, maybe with more damage than utility spells, early Final Fantasy games are a good system to look at, too. Accessable to: White Wizard Magic Points Cost: 10 What it does: Decreases all enemies' evasion stats. Magic Points Cost: 3 Accessable to: White Mage, White Wizard Accessable to: White Mage, White Wizard, Red Wizard Black Magic is the counterpart to White Magic, focusing on damaging the target. Accessable to: Black Mage, Black Wizard Spell Name: Invis White Mages, White Wizards, and Knights have access to White Magic while Black Wizards have access to both types of Magic. Magic Points Cost: 25 Magic Points Cost: 5 +++++++++++++++++++++ Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Town to buy it in: Elfheim Accessable to: White Mage, White Wizard, Red Mage, Red Wizard What it does: Beams of light damage all undead enemies. Spell Name: Temper Cost to buy: 250 Gil Town to buy it in: Melmond Cost to buy: 13,000 Gil Some classes (like White Wizards and Black Wizards) can only learn one type of magic. Town to buy it in: Elfheim What it does: Decreases an enemy's evasion stats. Town to buy it in: Elfheim Spell Name: Slowra Magic Points Cost: 10 Ninja. Town to buy it in: Cornelia What it does: Raises whole party's defense stats. What it does: Revives fallen ally with full strength. +++++++++++++++++++++ What it does: Cuts thunder damage to whole party by half. Spell Name: Fear Cost to buy: 250 Gil Spell Name: Holy Town to buy it in: Elfheim +WHITE MAGIC LEVEL 3+ Spell Name: Dark Magic Points Cost: 10 Town to buy it in: Lufenia Spell Name: Hold Final Fantasy VII spell materia consists of magic spells that you can cast either during or outside of battle. Cost to buy: 40,000 Gil Town to buy it in: Melmond Accessable to: White Wizard Magic Points Cost: 3 Spell Name: Dia Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films. Spell Name: Confuse Spell Name: Diaja What it does: Paralyze one enemy. Accessable to: Black Mage, Black Wizard, Red Wizard Accessable to: Black Wizard Spell Name: Blizzard Magic Points Cost: 20 Magic Points Cost: 5 Have a lot of spells that are more in the level 1 - level 2 territory for all kinds of neat shenanigans. azulfria[at]hotmail[dot]com What it does: Shocks all enemies. Sign up now! What it does: Cures Poison. Spell Name: Dispel Click on any of the links below to see the full listing: Spell Name: Poisana This Spells FAQ is the sole copyright of Ice Queen Zero and cannot be put on Town to buy it in: Cornelia +WHITE MAGIC LEVEL 4+ What it does: One enemy doesn't attack as fast. Cost to buy: 13,000 Gil 20 + (5 for every 2 Int) HP magic damage … Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Accessable to: White Mage, White Wizard, Red Wizard 16 HP + (16 HP for every 10 Int) Kni, Mas, R-Mag, W-Mag 75 : Dia : 8 : All undead/evil : Approx. Spell Name: Protect Magic Points Cost: 35 Magic Points Cost: 38 Cost to buy: 13,000 Gil Accessable to: Black Mage, Black Wizard Town to buy it in: Pravoka What it does: Makes an ally's attack stronger. What it does: Cuts fire damage to whole party by half. Cost to buy: 5000 Gil Cost to buy: 250 Gil Magic Points Cost: 32 Accessable to: Black Mage, Black Wizard Town to buy it in: Onrac -------------[Final Fantasy 1 20th Anniversary Edition Spells Guide]----------- Spell Name: Exit SPELLS Magic can and should be used as often as possible, as it can very well save your life. What it does: All spells from enemies do half damage. There are two types of magic in Final Fantasy 1: White Magic and Black Magic. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja What it does: Enemies attack themselves or each other. What it does: Raises evasion stats for the caster. CONTACT ME Town to buy it in: Elfheim +++++++++++++++++++++ Grants bonus TP when blocking an attack with a shield. Town to buy it in: Elfheim Magic Points Cost: 15 They can only hold a total of 3 spells per level +++++++++++++++++++++ o--------------------o Magic Points Cost: 25 Magic Points Cost: 3 Magic Points Cost: 18 Spell Name: Heal Magic Points Cost: 30 Town to buy it in: Gaia. What it does: Earthquake that gobbles up enemies. +WHITE MAGIC LEVEL 8+ What it does: Enemy loses magical defense. Geomancer Spell List 0-LEVEL GEOMANCER SPELLS Create Water: Creates 2 gallons/level of pure water. Cost to buy: 40,000 Gil Spell Name: NulBlaze Cost to buy: 50 Gil Spell Name: Thundara Final Fantasy XV Elemancy Guide - How To Make The Best Spells +BLACK MAGIC LEVEL 1+ When crafting, the proportions of the elements used affect the outcome of the spell. +WHITE MAGIC LEVEL 5+ Town to buy it in: Pravoka What it does: Cuts ice damage to whole party by half. +++++++++++++++++++++ Cost to buy: 5000 Gil However, in Final Fantasy IX and XI, Fenrir transformed into a relatively powerful ally, provided that players … o--------------------o Town to buy it in: Gaia Magic Points Cost: 25 Only White and Black Wizards get What it does: All enemies take light and heat damage. There are only a select few characters who can use magic in the game: Red Mage, Final Fantasy 1 / I / FF1 - Magic List. +WHITE MAGIC LEVEL 1+ Magic Points Cost: 38 Spell Name: NulFrost Cost to buy: 13,000 Gil Magic Points Cost: 50 Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight without proper consent. While the previous Final Fantasy had spells that had to be learned, Elemancy employs a new feature where Noctis must gather the three primary elements: fire, ice, and lightning from everyday objects. What it does: Whole party regains some health. +++++++++++++++++++++ +BLACK MAGIC LEVEL 6+ Cost to buy: 50 Gil Spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Town to buy it in: Cornelia Cost to buy: 2500 Magick Abilities. full access to all of thier respective spells that are available in the game. only have three kinds of Magic per level. Magic Points Cost: 3 Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard Town to buy it in: Onrac Town to buy it in: Pravoka Town to buy it in: Melmond Cost to buy: 40,000 Gil o---------------------o What it does: Chills all enemies. Town to buy it in: Elfheim Cost to buy: 5000 Gil For Final Fantasy on the NES, a GameFAQs message board topic titled "Does anyone have a "recommended" spell list? Town to buy it in: Melmond Cost to buy: 250 Gil What it does: Burns all enemies +++++++++++++++++++++ What it does: Warps enemies away. at a time. Town to buy it in: Gaia +++++++++++++++++++++ +++++++++++++++++++++ Magic List. Magic Points Cost: 25 Magic Points Cost: 10 Thank you for reading Cost to buy: 30,000 Gil +++++++++++++++++++++ What it does: Paralyze one enemy. There are a total of eight levels of Magic on each side but each character can Accessable to: Black Mage, Black Wizard What it does: Increases an ally's evasion stats. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Town to buy it in: Crescent Lake Spell Name: Sleepara o--------------------o Cost to buy: 40,000 Gil +++++++++++++++++++++ Accessable to: Black Wizard What it does: Burns one enemy. What it does: Casts Darkness on all enemies. Town to buy it in: Melmond Magic Points Cost: 10 Magic Points Cost: 10 Cost to buy: 50 Gil This FFXI database lists the available spells for a specific job/subjob combo. What it does: Foes don't attack as fast. God - creator of all Town to buy it in: Crescent Lake Town to buy it in: Melmond Cost to buy: 1000 Gill +++++++++++++++++++++ Magic Points Cost: 20 Town to buy it in: Elfheim Spell Name: Curaga What it does: Ally recovers lots of health. Spell Name: Focus Magic Points Cost: 5 The spell history can be used to craft more of the same spells. What it does: Ally regains some health. Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether. Cost to buy: 13,000 Gil +BLACK MAGIC LEVEL 2+ Final Fantasy XI Spell Database. Town to buy it in: Cornelia Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Magic Points Cost: 40 Dark II: Ranged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect. +++++++++++++++++++++ Magic, spelled Magick in Final Fantasy XII, is one of the two principal forms of attack in the Final Fantasy franchise. What it does: Cures Stone. Town to buy it in: Elfheim Cost to buy: 1000 Gil Accessable to: White Mage, White Wizard Town to buy it in: Pravoka Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight ---------------------------------[by Ice Queen Zero]--------------------------- Spell Name: Quake Cost to buy: 5000 Gil Spell Name: Slow +++++++++++++++++++++ o---------------------o +++++++++++++++++++++ Both Technicks & Magicks in the game are basically abilities that you can use in … Spell Name: Invisira Accessable to: White Mage, White Wizard Cost to buy: 30,000 Gil Spell Name: Healara Spell Name: Blind But don't worry about the millions of invisible men coming to attack your village because they won't kill you if you don't know how to fight them. 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